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Are you looking forward to playing Assassin’s Creed Mirage and checking out its History of Baghdad educational feature?

Have you played, or are you planning to play Digital Munya 2 or The Córdoba Journey?

Are you an educator planning to use any of these games in your teaching?

If you answered yes to any of these questions, we’d love to see you in our new Discord space, sharing feedback, comments, and questions, and getting to know others in our growing international community of people who are seriously interested in the intersection of video games/XR+ and Islamic architecture, art, history, and cultural heritage.

We’ll be launching the Digital Lab Discord officially by end of September – if you’d like to join, email us with DISCORD in the subject line, at and we’ll send you an invitation.

We look forward to seeing you there!

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BBC Scotland coverage for the Assassin’s Creed Mirage collaboration

Our Assassin’s Creed Mirage/History of Baghdad project with Ubisoft has received lots of press in the UK, including a BBC Scotland interview with Glaire Anderson about her role – have a look!

‘Interview with Glaire Anderson, on Working on the New Assassin’s Creed Mirage’. The Nine. Glasgow, Scotland: BBC Scotland, 11 July 2023.

Our Collaboration on Assassin’s Creed Mirage

Ubisoft has now released the official announcement about our work on the new Assassin’s Creed Mirage educational feature!

The new in-game feature is part of a Codex that brings Islamic art, architecture, history, and artefacts from partner museum collections to wide audiences beyond the academy.

You can find all the details on the Ubisoft website here.


Image: Ubisoft

‘Video Games and the Work of Islamic Art History,’ Glaire Anderson, now on YouTube

Digital Lab founding leader Glaire Anderson presented her ongoing video games projects last week, in the Research Seminar in Islamic Art (ReSIA), School of African and Oriental Studies, University of London.

Topics discussed:

  • Digital Munya 2.0 and a new spin-off video game aimed at kids of all ages, created in collaboration with a game dev team at Abertay University
  • Why video games are significant for making Islamic art and history widely accessible
  • How and why video games and scholarly work in Islamic art, architecture, and cultural heritage can and should productively intersect
(Image, Ubisoft)